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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Posted: Fri Nov 16, 2007 12:13 am Post subject: |
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Note Chart |
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Sully
Joined: 12 Nov 2006 Posts: 4570 Location: Tampa, FL
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Posted: Mon Nov 19, 2007 2:51 pm Post subject: |
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Sully - Kool Thing Hard FC
Assuming this is the best path, the optimal path would get a little bit of whammy SP and start the 3rd activation one beat earlier (right after the last R in measure 131) to get the ticks from the hold. You'd have to whammy and activate absolutely perfectly to optimize the hold ticks AND have SP wear off right at the end of the R hold in measure 137. Sounds like a lot of work for 76 points =) |
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Yogosun
Joined: 08 Nov 2007 Posts: 79 Location: Thunder Bay, Ontario, Canada
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Posted: Tue Nov 20, 2007 12:31 am Post subject: |
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thanks for the path sully. It got me 5th missing a few squeezes. _________________
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esneky
Joined: 15 Aug 2007 Posts: 744 Location: Maine
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Posted: Wed Jan 16, 2008 5:57 am Post subject: |
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It looks like the first activation would give just as many points starting on the next note. Only advantage is it would be easier to remember. |
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lassise
Joined: 27 May 2007 Posts: 332 Location: Ellicott City, MD
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Posted: Thu Jan 17, 2008 2:30 am Post subject: |
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for those who want text:
2 after hold on GY
2 after hold on G (the next note)
3 (no whammy) immediate
2 immediate _________________
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Xiaosan
Joined: 13 Dec 2008 Posts: 5
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Posted: Sun Dec 21, 2008 4:51 pm Post subject: |
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That third activation is hard i cant get it lol
someone got another path? xD |
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this1neguy
Joined: 19 Aug 2007 Posts: 5444 Location: Flint, MI
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Posted: Sun Dec 21, 2008 8:49 pm Post subject: |
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Optimal path using spopt.pl
http://www.slowhero.com/gh3-ps2/hard/koolthing.hundred-zero.best.png
Text form:
2 - 2nd GY in meas45
3 - nn
2 - 1 GY
2 - nn
This path is actually fairly easy to execute, I'm not sure what your problem is Xiaosan. Unless you were using Sully's path; the compressed activations are not easy. _________________
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