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JCirri
Joined: 04 Feb 2006 Posts: 4576
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Posted: Fri Nov 16, 2007 12:13 am Post subject: |
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Note Chart |
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siouxper
Joined: 17 Sep 2006 Posts: 411
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Posted: Fri Nov 16, 2007 2:45 am Post subject: |
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I noticed that in the note chart, nothing after measure 119 is displayed. So a huge chunk of the song isn't there. All the tempo changes and measure numbers show up, but not any notes (from 119-240) _________________
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throwawaystyle
Joined: 20 Aug 2007 Posts: 1305 Location: Dalton GA
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Posted: Fri Nov 16, 2007 3:53 am Post subject: |
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*I DID NOT MAKE THIS PATH* Sully made this but hasnt moved it from his original thread to this one, so I figured I would. It is a good path just like all of the rest of his. And to Sully, I hope you dont mind me doing this. If so, just tell me and I will remove them for you to post up.
Slow Ride Hard
http://img138.imageshack.us/img138/7953/slowrideav4.jpg _________________
Trying to get back into the swing of things. It's difficult. |
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CPURules
Joined: 28 Jan 2007 Posts: 608 Location: Boston, MA
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Posted: Wed Nov 28, 2007 3:16 am Post subject: |
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siouxper wrote: | I noticed that in the note chart, nothing after measure 119 is displayed. So a huge chunk of the song isn't there. All the tempo changes and measure numbers show up, but not any notes (from 119-240) |
119-240 don't exist in the song. Look at debr's blank notecharts. The entire song is still in the note chart, but there's a ton of unnecessary whitespace. _________________
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Moonglasses
Joined: 29 Oct 2007 Posts: 208 Location: Gothenburg - SWEDEN - Out of sight
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Posted: Fri Dec 14, 2007 6:16 pm Post subject: |
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Try 2-2-3-2 _________________
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tornintwo
Joined: 08 Aug 2007 Posts: 1524 Location: Vancouver, B.C.
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Posted: Sat Dec 15, 2007 2:33 am Post subject: |
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Moonglasses wrote: | Try 2-2-3-2 |
did you try looking at the path _________________
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Kubuh
Joined: 17 Feb 2007 Posts: 1765 Location: Stockholm, Sweden
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Posted: Tue Jan 01, 2008 8:34 pm Post subject: |
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In text
2 - 3rd GR chord
2 - 1st B
3 - NN
2 - NN _________________
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Andyrew
Joined: 28 Jun 2007 Posts: 1137 Location: Birmingham England.
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Posted: Sat Jan 19, 2008 2:49 pm Post subject: |
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Right, few tips.
Squeeze allll the way to the yellow on the first activation this is pretty hard but do-able if you can squeeze...
Second activation, start it at the red sustain not the blue then squeeze to the chord sustain, this one isn't difficult if you can whammy decently.
The rest is fine. _________________
Goals : GH3H - 68 FC's. [67] FCP has fallen.
GH3X - 35 FC's. [x]
GH2H360 - 50 FCs. [43]
Andyrew <3's BA |
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habbyboy12y
Joined: 07 Mar 2008 Posts: 8
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Posted: Sat Mar 08, 2008 12:58 pm Post subject: |
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siouxper wrote: | I noticed that in the note chart, nothing after measure 119 is displayed. So a huge chunk of the song isn't there. All the tempo changes and measure numbers show up, but not any notes (from 119-240) |
the song ends there, nothings missing |
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RoryandCam
Joined: 04 Oct 2007 Posts: 108
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Posted: Tue Apr 15, 2008 4:10 pm Post subject: |
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Thanks for the Path , i got 147,798 with it cause i'm not good with squeezing , cheers _________________
Guitar Hero Smash Hits , Metallica and Van Halen! |
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D1MEBAGDARRELL
Joined: 16 May 2008 Posts: 11
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Posted: Sat May 17, 2008 7:38 am Post subject: Build a better mouse trap. |
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I understand why the current Star Power description method is how it is. It's the best thing we've come up with to describe when to use Star Power. So, because previous versions of Guitar Hero have not had a note counter in the bottom left corner, our descriptions look like this:
Slow Ride (Easy)
2 - NN
2 - 5th G
3 - NN
2 - NN
But now that Guitar Hero 3 has a note counter, can someone please tell me why we don't just start saying what notes to use Star Power on. The same information above would now just look like this:
Use Star Power on the following notes:
36
101
199
260
Granted, using the note counter will only work if you perfect a song (because if you miss a note the counter is reset to zero). But, I don't think any of us are having any trouble perfecting songs... if we did, we probably wouldn't even be on this site. We've perfected the songs, now we're going for points.
I also don't understand why the note numbers from the Note Counter are not on the PNG Note Charts...
A fix for both these issues would be awesome, and if I'm not thinking of something here, please let me know. I welcome your comments.
Thanks, D1MEBAG DARRELL
XBOX LIVE Gamertag: D1MEBAG DARRELL |
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kltznum1
Joined: 01 Jul 2007 Posts: 595
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Posted: Thu Jun 05, 2008 9:53 pm Post subject: Re: Build a better mouse trap. |
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D1MEBAGDARRELL wrote: | I understand why the current Star Power description method is how it is. It's the best thing we've come up with to describe when to use Star Power. So, because previous versions of Guitar Hero have not had a note counter in the bottom left corner, our descriptions look like this:
Slow Ride (Easy)
2 - NN
2 - 5th G
3 - NN
2 - NN
But now that Guitar Hero 3 has a note counter, can someone please tell me why we don't just start saying what notes to use Star Power on. The same information above would now just look like this:
Use Star Power on the following notes:
36
101
199
260
Granted, using the note counter will only work if you perfect a song (because if you miss a note the counter is reset to zero). But, I don't think any of us are having any trouble perfecting songs... if we did, we probably wouldn't even be on this site. We've perfected the songs, now we're going for points.
I also don't understand why the note numbers from the Note Counter are not on the PNG Note Charts...
A fix for both these issues would be awesome, and if I'm not thinking of something here, please let me know. I welcome your comments.
Thanks, D1MEBAG DARRELL
XBOX LIVE Gamertag: D1MEBAG DARRELL |
because most people dont pay any attention to the note counter. it is much easier to remember 3rd G or 5th R. _________________
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Nihixul
Joined: 05 Apr 2008 Posts: 11
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Posted: Fri Jun 13, 2008 6:42 pm Post subject: Re: Build a better mouse trap. |
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D1MEBAGDARRELL wrote: |
Granted, using the note counter will only work if you perfect a song (because if you miss a note the counter is reset to zero). But, I don't think any of us are having any trouble perfecting songs... if we did, we probably wouldn't even be on this site. We've perfected the songs, now we're going for points.
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Actually, these SP paths are very helpful for those of us who haven't quite perfected a song yet (or perhaps aren't too close to it either). It's true that, once you miss notes or overstrum, the given paths might fail to be the best choice, they give even middle-of-the-road players something to look at. I have used these paths on songs to help get a 5* rating, for example, on songs I have no plan on FC'ing anytime soon. :P _________________
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Gibertram
Joined: 16 Jun 2007 Posts: 180 Location: Derry, NH
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Posted: Tue Jun 24, 2008 8:01 pm Post subject: |
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Does anybody know if Debr does paths for hard songs too? _________________
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Andyrew
Joined: 28 Jun 2007 Posts: 1137 Location: Birmingham England.
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